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Civilization: Call to Power FAQ
Last Updated on: 2000-09-16 01:42:14

This is where you will find useful information about Civilization: Call to Power. The following are answers to some frequently asked questions about this game. Please read these before e-mailing Loki Technical Support - Chances are your question is answered here too!

1. Introduction

  • 1.1 How to use this FAQ
  • 1.2 Authors

    2. Requirements

  • 2.1 What are the system requirements for the game? How do they compare to the Windows version?
  • 2.2 Does the game use 3D acceleration?
  • 2.3 In what environment does the game run? Does it run in X or from the console with SVGALIB?
  • 2.4 Can the game be played on all distributions of Linux?
  • 2.5 Can I play Civ:CTP on FreeBSD with Linux emulation?
  • 2.6 Will you be offering support for PPC and Alpha platforms?
  • 2.7 Does the game support Esound?
  • 2.8 Can I use my SBLive! card with Civ:CTP?
  • 2.9 Does the game fully support X-Windows? Would I be able to run the Linux game using an X-term on a Windows machine?
  • 2.10 Does the game run from the CD?
  • 2.11 Are the Windows and Linux versions save-game compatible? Are my Windows saved games playable on the Linux version, and vice versa?

    3. Interoperability

  • 3.1 Can I play multiplayer under Linux against users playing Civ:CTP for Windows?
  • 3.2 Would it be technically possible to use the Windows Civ:CTP CD and then download the Linux binaries?
  • 3.3 Can I do a Play By E-Mail game against a Windows opponent?

    4. Demo

  • 4.1 Where can I get the Civ:CTP demo version?
  • 4.2 What are the system requirements? Any different than the requirements for the full commercial version?
  • 4.3 How do I install the demo? Any tricks?
  • 4.4 Any known problems with the demo?
  • 4.5 Is the demo supported at all?

    5. Installation

  • 5.1 How do I install the game?
  • 5.2 Why won't the install.sh script run?
  • 5.3 What's wrong with the symlinks?
  • 5.4 Do I have to be logged in as root to install the game?
  • 5.5 How do I install custom maps?
  • 5.6 When I try to install the PPC patch, it doesn't work. I get a bunch of "file already modified" error messages. What's wrong?
  • 5.7 After I install the game, it won't start, and gives me a "Segmentation Fault" error. I can't run the game at all.
  • 5.8 How do I set my path so that it can access the game directory?

    6. Updates

  • 6.1 Where can I download the update patches?
  • 6.2 How do I apply the most recent update?
  • 6.3 I have the European version of the game. Why can't I upgrade to 1.1?
  • 6.4 Why can't I load my 1.0 save game files after upgrading to 1.1?
  • 6.5 Will 1.1 save games be compatible across the three platforms (Alpha, PPC, x86)?
  • 6.6 Are you going to release a 1.2 update also?
  • 6.7 I upgraded to 1.2, and now the game crashes on startup!
  • 6.8 I get parsing errors (ie "command not foundish.sh") when I try to run the update script. Is there a problem with the mirror from which I downloaded the file?
  • 6.9 When I run the script, it starts going, and then dies with: "./upgrade: No such file or directory" and give error code 126.

    7. Display

  • 7.1 With the 1.2 patch, CivCTP has focus and is the active window at all times. As far as I can see, there is no way to take focus away from CivCTP now.
  • 7.2 How do I get Civ:CTP to run fullscreen?
  • 7.3 How can I get the game to play fullscreen if I'm not logged in as root?
  • 7.4 When I try to scroll with the mouse, I have to position it right at the edge of the screen or it won't work. Is this a window manager problem? Anything I can do?
  • 7.5 Does the game have GNOME or KDE support (adding itself to task bars, etc)?
  • 7.6 How can I iconify the game and have it run in the background?
  • 7.7 How can I change my screen size?
  • 7.8 How can I maximize graphics speed when running the game?

    8. Sound

  • 8.1 The sound effects work, but why won't the music play from the CD?
  • 8.2 If I have a music CD in when I start the game, the music CD will start to play. If I pull up a CD player app and stop it, it keeps restarting. How do I stop this?
  • 8.3 Why I don't hear any sound?
  • 8.4 I have multiple CD-ROMs. How do I tell the game which one to use?
  • 8.5 Is there a workaround for the SoundBlaster Live! crashes?
  • 8.6 Your system requirements mention that Esound works, but I use KDE. Will the game work with the K sound daemon?

    9. Networking

  • 9.1 How do I chat in a network game?
  • 9.2 How do I play a network/internet game through a Linux Masquerading firewall?
  • 9.3 Do the computers have to be on the same subnet to play networked games of Civ:CTP?
  • 9.4 Is there a way to tell the game a specific IP address to connect to? How are the connections made?
  • 9.5 If I'm blocking UDP traffic, what ports do I need to open up to play Civ:CTP over my LAN?
  • 9.6 On a multihomed host, how do I tell the game which interface to use?
  • 9.7 Is there a way that I can run my own game server, or do I have to use the established Activision Internet servers?
  • 9.8 If I use an internet server to connect two machines that are pretty close together (say on different subnets of the same network), won't that cause a lot of delay?
  • 9.9 Can I play a multiplayer game without being on a network?
  • 9.10 Does the game support email games?

    10. Gameplay

  • 10.1 Does the Linux version have a map/scenario editor?
  • 10.2 How do I load games from the pre-designed maps available from your site and Activision's web site?
  • 10.3 How do I load units onto space planes?
  • 10.4 How do I get phantom units to come down out of space?
  • 10.5 How do I attack a city that's on a small (one square) island?
  • 10.6 Why does the game crash when I try to attack a city with a paratrooper?
  • 10.7 Where can I get more game tips?
  • 10.8 Are there sites documenting CTP modification?
  • 10.9 Are there any sites specifically devoted to CTP for Linux?

    11. Miscellaneous

  • 11.1 Video Memory Protecting
  • 11.2 Civ:CTP 1.2 is crashing immediately on startup.

    12. Contact

  • 12.1 How do I report a bug?
  • 12.2 How can I receive technical support?




    1. Introduction

    2. Requirements

    3. Interoperability

    4. Demo

    5. Installation

    6. Updates

    7. Display

    8. Sound

    9. Networking

    10. Gameplay

    11. Miscellaneous

    12. Contact

    Support inquries should be addressed to support@lokigames.com.
    FAQ's maintained by faqs@lokigames.com.


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