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Heroes of Might & Magic 3 FAQ
Last Updated on: 2000-09-16 01:43:00
This is where you will find useful information about Heroes of Might & Magic 3. The following are answers to some frequently asked questions about this game. Please read these before e-mailing Loki Technical Support - Chances are your question is answered here too!
This FAQ is modelled on the Linux HOWTO documents for consistency and ease of navigation.
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Linux kernel 2.2.x GNU C Libraries (glibc) 2.x Pentium 133 (P166 or better recommended) 4-speed CD-ROM drive 32 MB RAM 150+ MB free disk space XFree86 3.3.x or newer |
16-bit color Video card capable of 800x600 resolution SVGA monitor OSS-compatible sound device Multiplayer: LAN, Internet, or 28.8 (or faster) modem with PPP connection for networking |
The 1.3.1 patch does include a dynamic version, which allows you to use a different version of SDL (the Simple DirectMedia Layer), including one you compile yourself. As of this writing, SDL includes support for SVGAlib, the frame buffer, and AAlib.
Use of the dynamic version is not a supported configuration.
Because the game is designed for glibc, libc5 users may need to upgrade.
The current patches include a patch for the PPC architecture.
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Linux kernel 2.2.x GNU C Libraries (glibc) 2.x Pentium 133 (P166 or better recommended) 4-speed CD-ROM drive 32 MB RAM 105 MB free disk space XFree86 3.3.x or newer |
16-bit color Video card capable of 800x600 resolution SVGA monitor OSS-compatible sound device Multiplayer: LAN, Internet, or 28.8 (or faster) modem with PPP connection for networking |
heroes3-demo.run
archive from one of our mirrorscd /usr/local/games
)sh heroes3-demo.run
". A new "heroes3_demo
" directory should have been created../heroes3_demo
" (or create symbolic links, or add the heroes3_demo
directory to your path).However, if you are determined to beat the scenario as it stands, you are welcome to try the following strategy (posted to our Heroes3 newsgroup by Bjarne Petersen:
What seems work for me was this: Day 1: Buy 2 other heroes (WITH forces), transfer/recruit all available forces into on one hero. Recruit griffins and take the coal-mine. If your army is large enough the foes will run away and you got an intact army. Now you got the coal-mine. Transfer the army to another hero move him/her as far as possible toward the sawmill and transfer the army to the last hero and let him take the sawmill. Buy CityHall-improvement. Day 2: Take the 2 artifacts in the NW-corner and start moving the army back to town. buy archers tower. Day 3: Upgrade archers tower. Upgrade your archers. If you are impatient, you could try taking the goldmine... with heavy loses. Or move you heroes around a bit, exploring. Day 4: Upgrade guardhouse and upgrade guards OR (better) buy griffin-tower and recruit griffins. Try taking the goldmine now, and order you army in larger-groups (small groups doesn't do much damage and perish pretty quickly). Day 5,6,7: Buy Citadel, buy griffin-tower, buy blacksmith (don't remember whether you're able to buy barracks before blacksmith, if so, buy barracks). Before day 7 ends, recruit EVERYTHING. *Week 2* Day 1: Green force lands on you isle. DON'T confront him in the open. Go to the Griffin-tower, recruit and return to town. Upgrade Griffin-tower, recruit/upgrade griffins, recruit archers. Move heroes not in town away from town. Leave all army in town. Day 2: Upgrade citadel and brace yourself. Mr. Green should attack your town. DON'T move you army outside your town, but let the enimy come to you. Take out his long-range units first, then the sceletons and so on. When long-range unit's, and large units have been taken out/weakened you could bring your army outside to end the battle more quickly. Day 3+: Buy barracks. Equip a hero with an attacking force (Griffin (most), archers (most), some guardsmen) and take the boat to Greens isle, move around there a bit to improve your hero before taking the Tower, and don't take it while a hero is in town. Move Griffins inside and take out long range units. Move griffins outside when done. Or if the wall have been breached, move rest of your shortrange units inside. Greens tower should be pretty easy to take. Equip a 2nd hero with a smaller army, and let him/her go exploring outside you Isle. Your homeisle are now pretty open for attackers, so pray to that you wont get any vistor for the rest of the week. Upgrade cityhall, upgrade barracks, upgrade citadel, upgrade guardhouse.... the rest you don't need in this scenario. * Week 3 * RECRUIT, RECRUIT, RECRUIT (don't forget the griffin-tower). You propably have a visitor by now. Again, let him come to you. Now, Green should be dead. Now, go kill red! ;-)
mount
" command. If you are unsure how this works, please check the documentation for your Linux distribution. Generally, the format for mounting a CD-ROM under Linux is similar to:
mount -t iso9660 -r /dev/cdrom /mnt/cdrom
sh [Mounted CD-ROM Path]/setup.sh
". Be sure to replace the [Mounted CD-ROM Path] portion of this command with the correct path for the mounted CD-ROM. In the example above, the command would be:
sh /mnt/cdrom/setup.sh
$PATH
where a symbolic link for the binary should be set up. Make sure you have write permissions in both of these directories.heroes3
" from the console (you shouldn't have to enter the complete path). /usr/local/games
(or wherever you want to install the game).
export PATH=$PATH:[installation directory]
(replacing [installation directory] with the actual path to the installation, of course)
-x
. Enables the X11 mouse cursor in the game, instead of the fancy colorful software cursor. This may improve drastically the game performance on some systems, but it makes it look much less pretty too.SDL_VIDEODRIVER
environment variable to "aalib".SDL_AUDIODRIVER
environment variable to "dma", i.e. :
export SDL_AUDIODRIVER=dma
sh heroes3-1.3.1-x86.sh
NOTE: You don't have to be logged in as root to run the upgrade, but you do need to have write permissions to the game directory and files. (It's a good idea to run the upgrade script logged in as the same user under which you installed the game.)
Here are suggestions for some of the major window managers:
K -> panel -> configure
configure
" from the pop-up menu.MWMDecorHints
to your window manager initialization file. This is known to work with AfterStep and FVWM.xinit
" rather than "startx
", so that you're not using a window manager at all. Or you can run the X server in a different resolution so that the game won't run full screen. (See this answer.)Desktop menu items (KDE/Gnome)
" in the setup screen is selected, and the game will add itself to the KDE/Gnome menu during the installation.export PATH=$PATH:[installation directory]
(replacing [installation directory] with the actual path to the installation, of course)Alternatively, you can run Heroes 3 with the command-line
heroes3 -wto force it into windowed mode.
startx -- -bpp 16
"./usr/local/games/Heroes3/heroes3
(or whatever path you put heroes3 in). You might want to back up your old .xinitrc
just in case.Control Panel
" icon on the left side of the screen, then click "Graphics
", and turn some of the settings down. It will also help to make sure that "Color Mouse Cursor
" and "Grid Lines
" are turned off on the main control panel screen. /dev/dsp
(chmod a+rw /dev/dsp
). If sound still doesn't work, contact your Linux distributor for more assistance. Once sound is properly installed on your system Heroes 3 will use it automatically. There is no need to do any sound configuration within the game itself.For reference, Heroes 3 for Linux uses port 4269 for TCP connections.
All players start off in a lobby, and the host has a change to alter the settings. Once the game is launched, no new players can join.
~/.loki/heroes3/userprofile.txt
, and give it a line:
ipaddress=aaa.bbb.ccc.dddwhere
aaa.bbb.ccc.ddd
should be the IP address you want Heroes 3 to use.If you do not play all three first-tier campaigns (Long Live the Queen, Dungeons and Devils, and Spoils of War) in the same game, you will not unlock the later campaigns! Unfortunately, it is not possible to combine the saved campaigns if they have been played separately.
The likelihood can be addressed by disabling background processes (in particular, other sound applications such as xmms, running through a sound multiplexer like esound), disabling the graphical cursor (running heroes3 with -x
on the command-line), and optimizing the display as much as possible (see also [speeding up]).
Usually, setting the HEROES3_DATA
environment variable can be used to work around this. For instance:
export HEROES3_DATA=/mnt/cdrom heroes3
Support inquries should be addressed to support@lokigames.com.
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