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OpenAL FAQ
Last Updated on: 2000-09-16 01:43:28

OpenAL, the Open Audio Library, seeks to become the audio counterpart to OpenGL for audio. With OpenAL it is possible to create three-dimensional sound across many platforms, such as Linux, Apple Macintosh, Windows and more, with quality suitable for professional projects like games and multimedia applications. OpenAL is supported by a growing number of hardware vendors and developers with the goal of creating a powerful, elegant C-based API for creating rich, high-quality 3D sound content, with cross-platform compatability as a design goal.

1. Install

  • 1.1 Where should I get OpenAL, and what version should I get?

    2. Usage

  • 2.1 How can I use the esound daemon with OpenAL?

    3. Troubleshooting

  • 3.1 Why doesn't OpenAL work with my card?




    1. Install

    2. Usage

    3. Troubleshooting

    Support inquries should be addressed to support@lokigames.com.
    FAQ's maintained by faqs@lokigames.com.


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