Rune FAQ Index | Rune Full (Regular) view | FAQ Home
Rune and Rune: Halls of Valhalla FAQ
Last Updated on: 2001-10-31 11:33:38
This is where you will find useful information about Runeand the expansion pack Rune: Halls of Valhalla. The following are answers to some frequently asked questions about this game. Please read these before e-mailing Loki Technical Support - Chances are your question is answered here too!
This FAQ is modelled on the Linux HOWTO documents for consistency and ease of navigation.
|
||
Linux kernel version 2.2.X Pentium II with 3D accelerator card 64 MB RAM required (128 MB recommended) (512M combined RAM plus swap required) Video card capable of 640x480 resolution |
XFree86 3.3.5 or newer at at least 16bpp OSS compatible sound card Hard disk with at least 700 MB of space Internet connection for Internet play |
This product supports 3D accelerators through OpenGL. http://www.lokigames.com/support/gldrivers/ for the latest news on drivers and installation.
You absolutely need a combined 512M RAM + swap or you will not be able to play the game. If you do not have an adequate swap partition, please see the manpages for mkswap
and swapon
to add temporary swap space.
You must have a minimum of 512M of combined physical RAM plus effective swap to play the game. You can use the commands mkswap
and swapon
to create additional swap post-install. Please reference the man pages before using these programs, if mis-used they can damage your filesystem.
* Basically, the new algorithm speeds up swapping in, but you lose a chunk from swap equal to your physical RAM. So, if you have 128M of RAM, the first 128M of swap is a mirror for that 128M of RAM. Thus, you need a minimum of a 256M swapfile to even be able to take advantage of having swap, and you'll want at least 384M of swap when using memory intensive programs. For Rune, we would recommend having 512M of swap on this configuration.
mount
" command. If you are unsure how this works, please check the documentation for your Linux distribution. Generally, the format for mounting a CD-ROM under Linux is similar to:
mount -t iso9660 -r /dev/cdrom /mnt/cdrom
sh [Mounted CD-ROM Path]/setup.sh
". Be sure to replace the [Mounted CD-ROM Path] portion of this command with the correct path for the mounted CD-ROM. In the example above, the command would be:
sh /mnt/cdrom/setup.sh
$PATH
where a symbolic link for the binary should be set up. Make sure you have write permissions in both of these directories.rune
" from the console (you shouldn't have to enter the complete path). If you chose to install desktop icons, and you are running one of the desktops, you will be able to launch the game from the installed icons./usr/local/games
(or wherever you choose to install the game). rune/maps
directory, or you can save them on a per-user basis in ~/.loki/rune/Maps
Should any updates be released, they can be automatically fetched and applied using loki_update
(if it is installed), or 'rune -u
' (which also requires loki_update
to be installed).
Rune.ini
(located in ~/.loki/rune/System
):
[OpenGLDrv.OpenGLRenderDevice] OpenGLLibName=libGL.so.1or:
OpenGLLibName=/path/to/your/preferred/libGL.so
UseTNT
setting to work around slowdowns in some versions of the nVidia drivers on some cards. You will need to configure it like this:
[OpenGLDrv.OpenGLRenderDevice] UseTNT=1 // workaround for TNT/TNT2 cards
This applies primarily for some TNT, TNT2, and TNT2 Ultra cards. You will need to edit this in your ~/.loki/rune/System/Rune.ini
for each affected user. You can also modify the global file in the Rune installation, but this will only be copied over for each user the first time the game is run.
~/.loki/rune/System/Rune.ini
file (and possibly the /usr/local/games/rune/System/Rune.ini
file to make the global change for future users). You will need to change some variables (WindowedViewportX
, WindowedViewportY
, FullscreenViewportX
, FullscreenViewportY
), in the [SDLDrv.SDLClient]
section of the file. So, for instance, if you wanted to run Rune at 1024x768, that portion of the file would look like:
[SDLDrv.SDLClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768Note that not all cards support all possible resolutions.
/dev/dsp
(chmod a+rw /dev/dsp
). If sound still doesn't work, contact your Linux distributor for more assistance. Once sound is properly installed on your system, Rune will use it automatically. There is no need to do any sound configuration within the game itself.
Some desktop environments will grab the sound device. KDE uses artsd
and GNOME uses esd
In both cases, you will need to make sure that the program in question does not currently control the device.
Second, it has recently come to our attention that the 1.1.2 release of the drivers are no longer compatible with UT and/or OpenAL. The 1.1.1 drivers are known to work correctly with UT, so you should drop back to 1.1.1 in order to run the game with sound.
Support inquries should be addressed to support@lokigames.com.
Products | Order | Support | Development | Press | News | About Loki
© 2000 Loki Software, Inc. | Contact Us | Webmaster
FAQ's maintained by faqs@lokigames.com.
OpenGL is a registered trademark of Silicon Graphics, Inc.