SMAC FAQ Index   |     SMAC Full (Regular) view   |     FAQ Home

Sid Meiers Alpha Centauri FAQ
Last Updated on: 2000-11-10 11:53:12

This is where you will find useful information about Sid Meier's Alpha Centauri. The following are answers to some frequently asked questions about this game. Please read these before e-mailing Loki Technical Support - Chances are your question is answered here too!

1. Introduction

  • 1.1 How to use this FAQ
  • 1.2 Authors

    2. Requirements

  • 2.1 What are the system requirements for the game?
  • 2.2 Does the game use 3D acceleration?
  • 2.3 Can the game be played on all distributions of Linux?
  • 2.4 Can I play Alpha Centauri on FreeBSD with Linux emulation?
  • 2.5 Does the game support Esound?
  • 2.6 Does the game run from CD?
  • 2.7 Does the game run with the 2.4.x kernel?

    3. Availability

  • 3.1 Is Alpha Centauri shipping yet?

    4. Interoperability

  • 4.1 Can I play multiplayer under Linux against users playing SMAC for Windows?
  • 4.2 Can I do a Play By E-Mail game against a Windows opponent?
  • 4.3 Are the Windows and Linux versions save-game compatible?

    5. Demo

  • 5.1 Where can I get the Alpha Centauri/Alien Crossfire demo version?
  • 5.2 What are the system requirements? Any different than the requirements for the full commercial version?

    6. Installation

  • 6.1 How do I install the game?
  • 6.2 Do I have to be logged in as root to install the game?

    7. Updates

  • 7.1 Where can I download the update patches?
  • 7.2 What changes and fixes are in the updates?

    8. Manual

  • 8.1 The manual doesn't display under GhostScript!

    9. Display

  • 9.1 How do I run SMAC in a window?

    10. Sound

  • 10.1 Your system requirements mention that Esound works, but I use KDE. Will the game work with the K sound daemon (artsd)?
  • 10.2 Isn't there supposed to be in-game music?

    11. Networking

  • 11.1 Behind a Firewall/Masq Server

    12. Contact

  • 12.1 How do I report a bug?
  • 12.2 How can I receive technical support?




    1. Introduction

    2. Requirements

    3. Availability

    4. Interoperability

    5. Demo

    6. Installation

    7. Updates

    8. Manual

    9. Display

    10. Sound

    11. Networking

    12. Contact

    Support inquries should be addressed to support@lokigames.com.
    FAQ's maintained by faqs@lokigames.com.


    Products | Order | Support | Development | Press | News | About Loki

    © 2000 Loki Software, Inc. | Contact Us | Webmaster
    OpenGL is a registered trademark of Silicon Graphics, Inc.